Kinerja Penelitian

Penelitian merupakan salah satu tugas dalam Tridarma Perguruan Tinggi yang wajib dilakukan oleh dosen. Halaman ini menampilkan berbagai penelitian yang telah dilaksanakan oleh dosen di Universitas Komputer Indonesia.


2024 2023 2022 2021 2020 2019 2018 2017 2016 2015 2014 2013 2012 2011 2010 2009 2008 2007 2006 2005 2004 2003 2002 2001 2000

Data Penelitian - Tahun 2020

Menampilkan 170 dari 174 data

Klik pada judul penelitian untuk melihat detail data penelitian

DESIGNING FRIENDLY ENVIRONMENT FOR PEDESTRIAN BY VISUAL PERCEPTION
Peneliti

Diana Andriani, S.T, M.M.MT

Program Studi

TEKNIK INDUSTRI - S1

Deskripsi/Abstrak
Desain jalan untuk pejalan kaki
INTERACTIONAL MEANING OF SYSTEMIC FUNCTIONAL MULTIMODAL DISCOURSE ANALYSIS ON WORLD HEALTH DAY 2020 POSTER RELATED TO COVID-19 ISSUE
Peneliti

Muhammad Rayhan Bustam, S.S., M.Hum.

Program Studi

SASTRA INGGRIS - S1

Deskripsi/Abstrak
The purpose of this study is to increase the effectiveness of information packaging related to the Covid-19 outbreak, especially with regard to public concern for health workers who are the frontlines in handling the outbreak. The study examines the interactional meaning represented in World Health Day 2020 Poster related to Covid-19 Issue released by World Health Organization (WHO) through its official website. In doing the analysis, a Systemic Functional Multimodal Discourse Analysis (SFMDA) approach is used. SFMDA is implemented to analyze both visual and verbal modes represented in the poster. Therefore, visual grammar and Systemic Functional Grammar are employed, specifically to get a comprehensive analysis of interactional meaning from both of the modes. In visual grammar, interactional meaning is realized through the concept of interactive meaning which involves contact, social distance, attitude, and modality related to interactive and represented participants while in Systemic Functional Grammar, interactional meaning is realized through the concept of interpersonal meaning which involves mood system analysis. The results show that a good combination of visual and verbal modes can ensure readability and accurate information delivery to the readers, and finally, it is hoped that the goals expected by the poster maker can be communicated well.
PERANCANGAN SISTEM INFORMASI AKUNTANSI PIUTANG USAHA PADA BAPEL JPKM SURYA SUMIRAT MENGGUNAKAN PHP MYSQL
Peneliti

Supriyati, S.E., M.Si., Ak., CA., ASEAN CPA., C.PI., CIAP.

Program Studi

KOMPUTERISASI AKUNTANSI - D3

Deskripsi/Abstrak
Piutang muncul dari beberapa jenis transaksi, dimana yang paling umum biasanya karena penjualan barang atau jasa secara kredit. Tujuan dari penelitian ini adalah untuk mengetahui bagaimana prosedur pembentukan piutang yang terjadi pada BPKM Surya Sumirat dan merancang sistem informasi akuntansi piutang pada BPSK Surya Sumirat dengan menggunakan PHP MySQL. Korporasi Manajemen Kesehatan Masyarakat Surya Sumirat merupakan salah satu perusahaan jasa yang tergabung dalam Borromeus Group dan bergerak di bidang asuransi kesehatan. Metode yang digunakan dalam penelitian ini menggunakan dua metode diantaranya metode penelitian deskriptif dan metode survei, dimana metode penelitian deskriptif adalah metode penelitian yang menggambarkan suatu gejala atau peristiwa yang sedang terjadi sekarang sedangkan metode survei adalah peneliti pergi ke objek penelitian untuk memberikan pertanyaan kepada responden individu. Permasalahan yang saat ini ada di Badan Pengelola Kesehatan Masyarakat Surya Sumirat adalah proses pendaftaran peserta tidak secara online dan belum adanya sistem informasi akuntansi piutang. Berdasarkan permasalahan tersebut, peneliti berharap dengan mengusulkan rancangan sistem informasi akuntansi piutang pada Badan Pengelola Kesehatan Masyarakat Surya Sumirat dapat mengatasi permasalahan yang ada saat ini.
DATABASE DESIGN FOR DISTRIBUTION SIMULATION GAME
Peneliti

Alam Santosa, S.T, M.T Diana Andriani, S.T, M.M.MT

Program Studi

TEKNIK INDUSTRI - S1

Deskripsi/Abstrak
The purpose of this study is to obtain a database design for a distribution simulation game that will be used as a learning medium in a industrial engineering. Distribution simulation games have been used since the 1960s, since the invention of the Beer Game by Jay Wright Forrester. The method used in this research is the System Development Life Cycle including the steps of enterprise modeling, conceptual data modeling, logical database design, physical database design, and database implementation. The results of this study are in the form of a relational database design consisting of five entities namely GameTitle, Retailer, Wholesaler, Distributor, and Maufacturer. GameTitle is a strong entity that owns the other four entities. The design can be implemented well in a Database Management System such as Microsoft Access, MySQL, or others. This database is used as data storage during the game and then used as a data source to analyze the effectiveness of understanding the concept of learning in industrial techniques such as forecasting, inventory planning, and supply chain management. The main conclusion that can be drawn in this study is that the database design for the distribution simulation game can be implemented using Microsoft Access with the condition that transaction data between echelon is stored in a separate table to avoid conflicts when accessing simultaneously. With this database design, it is expected that everyone can develop a distribution simulation game application for improving the learning process in their respective fields of study.
PENGGUNAAN METODE KIPLING UNTUK MENINGKATKAN KUALITAS BENANG
Peneliti

Julian Robecca, S.T. M.T I Made Aryantha Anthara, S.T.MT

Program Studi

TEKNIK INDUSTRI - S1

Deskripsi/Abstrak
Tujuan dari penelitian ini yaitu untuk mengidentifikasi faktor yang menjadi penyebab kecacatan pada suatu produk dan memberikan usulan solusi tindak lanjut agar dapat meningkatkan kualitas suatu produk. Metode yang digunakan pada penelitian adalah diagram fishbone dan metode Kipling (5W + 1H) untuk meningkatkan kualitas produk. Produk yang diteliti adalah produk benang yang diproduksi di gedung kedua perusahaan. Terdapat 8 jenis cacat produk yang menyebabkan kualitas produk menurun dan tidak cocok untuk dijual sehingga mengakibatkan dapat terjadinya kerugian pada perusahaan, yaitu gulungan tidak bagus, gulungan kotor, gulungan benang berbeda diameter, gulungan benang silang, gulungan benang gembos, cone cacat, salah cone type dan berat benang menyimpang. Dari semua jenis cacat yang ada didapat hasil bahwa jenis cacat terbanyak didapat pada kategori cacat gulungan tidak bagus sebesar 31%, dengan jumlah produk cacat sebesar 215 gulungan benang dari total produk cacat sebesar 716 gulungan benang. Cacat produk terjadi akibat kurangnya perawatan mesin, kesalahan dari operator saat memasang mesin. Apabila perusahaan dapat mengurangi jumlah cacat atau kerusakan pada produk benang dengan kata lain bahwa kualitas produk meningkat maka keuntungan perusahaanpu akan meningkat.
PENGURANGAN YELLOW REJECT PADA PROSES HEXAVALENT CHROME PLATING ON PLASTIC DENGAN MENGGUNAKAN PENDEKATAN DMAIC
Peneliti

Prof. Dr. Ir. H. M. Yani Syafei, M.T, CSBA.

Program Studi

TEKNIK INDUSTRI - S1

Deskripsi/Abstrak
Product quality is one of the important aspects for the company because it involves the existence, performance, productivity and profit of the company. Quality is obtained by having quality control to minimize products and produce products according to specifications. PT. Mitra Part Perkasa as a company that provides a service of chrome plating on plastics. The company is having a new quality issue of new reject that happened on hexavalent chrome process, namely yellow reject during September and October 2019 which had never happened before. The percentage of yellow rejects that happened was more than company tolerant limits of 1.5%. To overcome this problem, using DMAIC is applied to reduce the number of rejects. The first step of DMAIC is the goal of the problem and agreed upon research objectives. The second step is to measure current quality with a control chart and decide yellow rejects as the main focus of research using pareto diagram. The third step is to analyze the yellow root causes using why why analysis and fishbone diagram. The fourth step is improvement based on each factor, man, material, method, and machine. The last step is control, this step will show the results of the improvements indicated by before the repairs were made. Based on the results, the percentage of yellow reject decreased from 2.77% to 0.55% and it can be concluded that DMAIC has succeeded in reducing yellow rejects.