Perancangan Game Edukasi "The Legend of Al-Khawarizmi" sebagai Alat Bantu Pembelajaran Mahasiswa Berkebutuhan Khusus


Author

Bella Hardiyana, S.Kom, M.Kom

Abstrak

The purpose of this research is to produce educational games that can support learning for students with special needs. The selection of game media is expected to attract students with special needs to participate in the learning process organized by the university because in the game itself there are several animations, interactions, and challenges that can change the learning atmosphere to be fun. Currently, games are not only for entertainment but games can also function as a means of learning. The game as a learning tool is not a new concept, this concept emerged along with the emergence of various kinds of games. The genre of this game is RPG (Role-playing Game). Until in the end, this game comes as an interactive and communicative learning media for students with special needs and can make it easier for lecturers or teaching staff to convey the material presented.

Detail Publikasi Jurnal

Penelitian Induk: Perancangan Game Edukasi "The Legend of Al-Khawarizmi" sebagai Alat Bantu Pembelajaran Mahasiswa Berkebutuhan Khusus
Jenis Publikasi:Jurnal Nasional Terakreditasi
Jurnal:Jurnal Pendidikan Kebutuhan Khusus (JPKK)
Volume:5
Nomor:2
Tahun:2021
Halaman:103 - 111
P-ISSN:2598-5183
E-ISSN:2598-2508
Penerbit:Jurnal Pendidikan Kebutuhan Khusus
Tanggal Terbit:2021-07-18
URL: http://jpkk.ppj.unp.ac.id/index.php/jpkk/article/view/583/101
DOI: https://doi.org/10.24036/jpkk.v5i2.583