TANGGAPAN MENGENAI MEDIA INTERAKTIF DOTA SEBAGAI MEDIA PEMBELAJARAN SHOKYUU DOKKAI


Peneliti

Assoc. Prof. Dr. Soni Mulyawan Setiana, S.Pd, M.Pd Anisa Arianingsih, S.Pd, M.Pd

Deskripsi/Abstrak

The research purpose is aim to determine the response of respondents regarding the use of DoTa interactive media as learning shokyuu dokka. This research uses ADDIE methods (Analysis, Design, Development, Implementation, Evaluation). This media contains the text readings in the book Minna no Nihongo Shokyuu II which is used as a refence Dokkai book for students in the academic year 2019/2020 at Japanese Literature at Indonesia Computer University by adding several features so the existence of this research is expected to become a media which helps and facilitates the teaching of Shokyuu Dokkai as well as being an alternative in learning Dokkai. The result of this research showed that respondents agreed with the excellence of the questionnaire that had been distributed related to DoTa interactive media responses as a media of learning.

Publikasi

JudulJenisMediaTahun
TANGGAPAN MENGENAI MEDIA INTERAKTIF DOTA SEBAGAI MEDIA PEMBELAJARAN SHOKYUU DOKKAIJurnal Nasional Tidak TerakreditasiMahadaya
Volume: 1
Nomor: 1
2021

Detail Penelitian

Program Studi: SASTRA JEPANG - S1
Tingkat:Lokal/Regional
Jenis Litabmas:Penelitian Terapan
Skim Litabmas:-
Kategori Bidang Litabmas:Social Sciences
Bidang Litabmas:Education
Kategori Tujuan Sosial Ekonomi:Education and Training
Tujuan Sosial Ekonomi:Computer Base Teaching and Learning
Kelompok Bidang:ILMU PENDIDIKAN BAHASA DAN SASTRA
Tahun Usulan:2021
Tahun Pelaksanaan:2021
Tahun Pelaksanaan Ke-:1
Tahun Kegiatan:2021
Lama Kegiatan (dalam tahun):1
Lokasi Kegiatan:Badung