Online Games Intervention to English Vocabulary Awareness in Daily Speech


Author

Asih Prihandini, S.S., M.Hum

Abstrak

This research is a case study on an Indonesian child who lives in multilingual environment. It is to obtain English Vocabulary awareness intervened by online games in daily speech uttered. The use of English language reflecting some characters in online games have given deep impact to the awareness of English vocabulary on an Indonesian child. The words sounding interesting, used repeatedly, and easily spoken up have made a child doesn’t find many difficulties to catch up. Six constituents that characterize all speech acts are used to analyze this issue. Method used in this paper is longitudinal research, by collecting the data around six months. The finding shows that some English vocabularies used in online games are spoken well though some of them couldn’t be understood. An addresser who initiates the communication of a message comes from anyone who joins and plays together in the play. A message that the child easily recognizes refer to the words used in the play. An addressee who is the intended receiver of the message comes from the other players in the game. A context that permits the addressee to recognize the message is a game constructing some buildings with their environment surrounded. A mode of contact is a kind of psychological connections done among the gamers. A code providing the signs and structural information spoken using some languages that are Indonesian, English, and Sundanese language.

Detail Prosiding

Penelitian Induk: Online Games Intervention to English Vocabulary Awareness in Daily Speech
Jenis Publikasi:Prosiding Internasional Terindeks Non-Scopus
Jurnal:ICOLLITE 2021
Volume:7
Nomor:1
Tahun:2021
Halaman:1 -
P-ISSN:2352-5398
E-ISSN:978-94-6239-459-9
Penerbit:Atlantis Press
Tanggal Terbit:2021-01-01
URL: https://www.atlantis-press.com/proceedings/icollite-21/125963466
DOI: https://doi.org/10.2991/assehr.k.211119.022