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Data Publikasi Jurnal - Tahun 2018

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Penggunaan Smartphone Android Sebagai Alat Analisis Kebutuhan Kandungan Nitrogen Pada Tanaman Padi
Author

Eko Budi Setiawan, S.Kom., M.T

Abstrak
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Nama Jurnal

Jurnal Nasional Teknik Elektro dan Teknologi Informasi (JNTETI) - Universitas Gadjah Mada
Volume 7 Nomor 3

URL

http://ejnteti.jteti.ugm.ac.id/index.php/JNTETI/article/download/435/356

DOI

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Pengalaman Audit Dapat Mempengaruhi Skeptisme Profesional Auditor Dalam Mengevaluasi Bukti Audit
Author

Assoc. Prof. Dr Ely Suhayati, S.E., M.Si., Ak. CA

Abstrak
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Nama Jurnal

Account : Jurnal Akuntansi, Keuangan dan Perbankan
Volume 5 Nomor 1

URL

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DOI

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Business Sustainable Model For Msme In Indonesia
Author

Assoc. Prof. Dr. Deden Abdul Wahab Sya'roni, Ir.,M.Si

Abstrak
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Nama Jurnal

Journal of Engineering and Applied Sciences
Volume - Nomor -

URL

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DOI

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Pelaksanaan Putusan Arbitrase Asing Secara Online Di Indonesia
Author

Dr. Hetty Hassanah, S.H., M.H.

Abstrak
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Nama Jurnal

Majalah Ilmiah UNIKOM
Volume 16 Nomor 1

URL

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DOI

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Domain Name Arbitrary Dispute Resolution Through World Intellectual Property Organization (Wipo) As An Arbitrator
Author

Dr. Hetty Hassanah, S.H., M.H.

Abstrak
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Nama Jurnal

The Journal Of Legal, Ethical And Regulatory Issues
Volume - Nomor -

URL

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DOI

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The Herbalist Game Edukasi Pengobatan Herbal Berbasis Android
Author

Irawan Afrianto, S.T, M.T

Abstrak
Herbal treatment is a method of treatment using natural ingredients that are all around us. Introducing herbal medicines and treatments can be performed using educational games. The purpose of this research is to develop educational games that can teach users to be able to know the ingredients of herbs and how to process it into a drug to cure a disease. The method used in the development of this educational game is multimedia development life cycle (MDLC). The MDLC method is used to develop this educational game, starting with the concept definition stage, the design phase, followed by the collecting material stage, followed by the assembly stage, testing, and ending with the distribution stage. This educational game is a type of simulation that visualizes the form of herbal ingredients, and how to manufacture herbal medicine derived from these materials to cure a disease. Games using mobile devices have advantages that learning can be done anywhere and anytime, so the android platform is chosen as the media development of this educational game. Educational game testing is done using the alpha method to determine the functionality of the application, and beta test to the user. Alpha testing shows that every functionality in this educational game has gone well. While beta testing conducted with questionnaires shows that this educational game is enough to help users add knowledge about herbal ingredients and how to make herbal remedies through images, animation and how to play. In addition, the interface of this game is quite interesting and easy to use.
Nama Jurnal

Jurnal Sistem Informasi Bisnis
Volume 8 Nomor 2

URL

https://ejournal.undip.ac.id/index.php/jsinbis/article/view/18811

DOI

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