TANGGAPAN MENGENAI MEDIA INTERAKTIF DOTA SEBAGAI MEDIA PEMBELAJARAN SHOKYUU DOKKAI
Peneliti
Assoc. Prof. Dr. Soni Mulyawan Setiana, S.Pd, M.Pd Anisa Arianingsih, S.Pd, M.Pd
Deskripsi/Abstrak
The research purpose is aim to determine the response of respondents regarding the use of DoTa interactive media as learning shokyuu dokka. This research uses ADDIE methods (Analysis, Design, Development, Implementation, Evaluation). This media contains the text readings in the book Minna no Nihongo Shokyuu II which is used as a refence Dokkai book for students in the academic year 2019/2020 at Japanese Literature at Indonesia Computer University by adding several features so the existence of this research is expected to become a media which helps and facilitates the teaching of Shokyuu Dokkai as well as being an alternative in learning Dokkai. The result of this research showed that respondents agreed with the excellence of the questionnaire that had been distributed related to DoTa interactive media responses as a media of learning.
Publikasi
Judul | Jenis | Media | Tahun |
---|---|---|---|
TANGGAPAN MENGENAI MEDIA INTERAKTIF DOTA SEBAGAI MEDIA PEMBELAJARAN SHOKYUU DOKKAI | Jurnal Nasional Tidak Terakreditasi | Mahadaya Volume: 1 Nomor: 1 | 2021 |
Detail Penelitian
Program Studi | : | SASTRA JEPANG - S1 |
---|---|---|
Tingkat | : | Lokal/Regional |
Jenis Litabmas | : | Penelitian Terapan |
Skim Litabmas | : | - |
Kategori Bidang Litabmas | : | Social Sciences |
Bidang Litabmas | : | Education |
Kategori Tujuan Sosial Ekonomi | : | Education and Training |
Tujuan Sosial Ekonomi | : | Computer Base Teaching and Learning |
Kelompok Bidang | : | ILMU PENDIDIKAN BAHASA DAN SASTRA |
Tahun Usulan | : | 2021 |
Tahun Pelaksanaan | : | 2021 |
Tahun Pelaksanaan Ke- | : | 1 |
Tahun Kegiatan | : | 2021 |
Lama Kegiatan (dalam tahun) | : | 1 |
Lokasi Kegiatan | : | Badung |