Kinerja Penelitian

Penelitian merupakan salah satu tugas dalam Tridarma Perguruan Tinggi yang wajib dilakukan oleh dosen. Halaman ini menampilkan berbagai penelitian yang telah dilaksanakan oleh dosen di Universitas Komputer Indonesia.


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Data Penelitian - Tahun 2015

Menampilkan 30 dari 161 data

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SPIRIT OF WOMAN 2015 INTERNATIONAL WOMEN ART EXHIBITION
Peneliti

Dr. Tiara Isfiaty, S.Sn., M.Sn

Program Studi

DESAIN INTERIOR - S1

Deskripsi/Abstrak
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LIVING IMAGINARY LIFE:
Peneliti

Nenden Rikma Dewi, M.Hum

Program Studi

SASTRA INGGRIS - S1

Deskripsi/Abstrak
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ADVENTURE GAME AS LEARNING MEDIA FOR INTRODUCING MUSIC INTERVAL AND EAR TRAINING TO KIDS
Peneliti

Galih Hermawan, S.Kom, M.T

Program Studi

TEKNIK INFORMATIKA - S1

Deskripsi/Abstrak
Interval plays a major role in music theory so that almost every musician must recognize musical intervals. On the other hand, interval can not be separated from relative pitch, an ability to recognize interval by ear. A common problem in learning music theory and ear training is that it can be boring, less fun and less challenging to students. Therefore, Game-Based Learning (GBL) is proposed in this study as a learning media for musical interval and ear training. An experiment with pre-test and post-test is conducted, and as a treatment, an adventure game with proposed approach was built. Pre-test and post-test includes both theoretical and relative pitch test. Theoretical test is written test with multiple choices of theoretical questions about learning material presented on each stage. Relative pitch test were conducted by playing a random musical interval and asked the student to guess what interval is it. The result is the game could give an improvement in theoretical test score by 79.22% and 19.23% in relative pitch test.