Kinerja Penelitian
Penelitian merupakan salah satu tugas dalam Tridarma Perguruan Tinggi yang wajib dilakukan oleh dosen. Halaman ini menampilkan berbagai penelitian yang telah dilaksanakan oleh dosen di Universitas Komputer Indonesia.
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Data Penelitian - Tahun 2015
Menampilkan 30 dari 161 dataKlik pada judul penelitian untuk melihat detail data penelitian
THE IMPLEMENTATION OF FUZZY LOGIC TO PREDICT THE BANKRUPTCY OF COMPANIES IN INDONESIA
Peneliti
Dr. Ednawati Rainarli, S.Si., M.Si.
Program Studi
TEKNIK INFORMATIKA - S1
Deskripsi/Abstrak
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SPIRIT OF WOMAN 2015 INTERNATIONAL WOMEN ART EXHIBITION
Peneliti
Dr. Tiara Isfiaty, S.Sn., M.Sn
Program Studi
DESAIN INTERIOR - S1
Deskripsi/Abstrak
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INTERNATIONAL CONFERENCE ON NATURAL RESOURCES, TOURISM AND SERVICES MANAGEMENT 2015
Peneliti
Dr. Tiara Isfiaty, S.Sn., M.Sn
Program Studi
-
Deskripsi/Abstrak
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PERANCANGAN DAN IMPLEMENTASI SISTEM UJIAN PRAKTIKUM SECARA ONLINE MENGGUNAKAN MINI PC RASPBERRY PI (STUDI KASUS: LABORATORIUM KOMUNIKASI DATA)
Peneliti
Sri Nurhayati, MT Susmini Indriani Lestariningati, S.T, M.T Aprianti Putri Sujana, S.Kom, M.T.
Program Studi
SISTEM KOMPUTER - S1
Deskripsi/Abstrak
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PENILAIAN JAWABAN ESSAY MENGGUNAKAN SEMI DISCRETE DECOMPOSITION PADA METODE LATENT SEMANTIC INDEXIN
Peneliti
Andri Heryandi, MT. Kania Evita Dewi, S.Pd., M.Si Nelly Indriani Widiastuti, M.T.
Program Studi
-
Deskripsi/Abstrak
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MODEL KNOWLEDGE BASED MANAGEMENT SYSTEM PADA PELAYANAN AKADEMIK PROGRAM STUDI
Peneliti
Tati Harihayati Mardzuki, S.T, M.T Utami Dewi Widianti, M.Kom Nelly Indriani Widiastuti, M.T.
Program Studi
TEKNIK INFORMATIKA - S1
Deskripsi/Abstrak
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LAYANAN PERSEBARAN INFORMASI UNTUK PENGEMBANGAN INDUSTRI KREATIF MELALUI KETERPADUAN DENGAN PRODUK DESTINASI WISATA DI BANDUNG RAYA DENGAN MEMANFAATKAN TEKNOLOGI LOCATION BASED SERVICE DAN GLOBAL POSITIONING SYSTEM
Peneliti
Eko Budi Setiawan, S.Kom., M.T
Program Studi
TEKNIK INFORMATIKA - S1
Deskripsi/Abstrak
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ADVENTURE GAME AS LEARNING MEDIA FOR INTRODUCING MUSIC INTERVAL AND EAR TRAINING TO KIDS
Peneliti
Program Studi
TEKNIK INFORMATIKA - S1
Deskripsi/Abstrak
Interval plays a major role in music theory so that almost every musician must recognize musical intervals. On the other hand, interval can not be separated from relative pitch, an ability to recognize interval by ear. A common problem in learning music theory and ear training is that it can be boring, less fun and less challenging to students. Therefore, Game-Based Learning (GBL) is proposed in this study as a learning media for musical interval and ear training. An experiment with pre-test and post-test is conducted, and as a treatment, an adventure game with proposed approach was built. Pre-test and post-test includes both theoretical and relative pitch test. Theoretical test is written test with multiple choices of theoretical questions about learning material presented on each stage. Relative pitch test were conducted by playing a random musical interval and asked the student to guess what interval is it. The result is the game could give an improvement in theoretical test score by 79.22% and 19.23% in relative pitch test.
SISTEM INFORMASI AKADEMIK BERBASIS WEB DI SMK AL IHSAN BATUJAJAR KABUPATEN BANDUNG BARAT
Peneliti
Program Studi
SISTEM INFORMASI - S1
Deskripsi/Abstrak
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